IZEA Worldwide, Inc. reported its financial results for the third quarter ended September 30, 2026, disclosing a total revenue of $6.2 million. This figure represents a decrease of $1.9 million, or 23%, compared to the same period in the prior year. The company attributes this decline to lower revenues from established enterprise accounts and the continued run-off of non-core small and mid-sized business (SMB) clients, which contributed approximately $1.2 million in the prior year.
Despite the revenue decrease, the company reported a significant increase in managed services bookings. These bookings totaled $7.0 million, an increase of $3.4 million, or 94%, compared to the prior year. This figure also represents a sequential increase of 54% from the second quarter of 2026. The company notes that this growth reflects stronger booking activity across multiple enterprise relationships and a broader group of customers making substantial commitments.
On the cost side, total costs and expenses decreased by 16% to $7.0 million, compared to $8.4 million in the prior year. This reduction was driven by continued proactive cost management and a shift toward a more efficient structure aligned with the enterprise-focused business model. As a result of these factors, the company reported a net loss of $0.4 million, or $(0.03) per share, compared to a net income of $0.1 million, or $0.01 per share, in the prior year.
IZEA also provided a financial outlook for the fourth quarter of 2026. The company expects revenue between $7.5 million and $8.1 million, which would represent a comparative quarterly growth rate of 24% to 34%. This outlook is based on contracted bookings and expected campaign timing. As of September 30, 2026, the company held $46.4 million in cash and cash equivalents with no long-term debt.
In terms of client wins, the company highlighted new business from major entertainment and technology leaders, including Disney-ABC, HBO Max, Hulu, and ASUS. The company also noted that its top three enterprise accounts grew faster than the market, increasing its share of creator marketing spend within those accounts.